Have an idea for a feature or game element that you'd just LOVE to see implemented in the final version of Project Paradise? Tell us here!
To see this working, head to your live site.
Have an idea for a feature or game element that you'd just LOVE to see implemented in the final version of Project Paradise? Tell us here!
Is there a way that this game should have some kind of missions that is related to the "lore" of the bible ? Or biblical characters ?
Somethings that if you know more the insight book 1 and 2 , that you could know and do something faster... ?
I wish knew you both ! I think we grew up in the same conditions !
Keep the work ! We will need video game in the new world :)
Thank you for this suggestion! We currently don't have any plans to add Bible characters. Because this project continues growing in scope, we do have to draw the line somewhere!
What about a roadmap and a feature list?
Can you be more specific? Are you asking for our roadmap/plan for the game and a list of its features?
@EK Jonathan yep. ^^
@Dages Got it. This is a great question but I think it would be best in the FAQ, so would you mind checking there for my response?
If possible, I would really like to see this game support Linux operating systems natively. This can be done easily by utilizing open source game engine APIs (Vulkan, OpenGL) instead of proprietary ones (DirectX).
Hello! Thank you for your comment! We are creating the game in Unity which does have support for building to Linux, but I don't have a Linux machine to test builds at the moment. If there is demand for it, I would love to be able to support Linux, but for now we will be focusing on Windows and macOS. Thanks!
@Jason F I can test on Linux if you want. Also, you can create a VM for free on virtualbox if you choose to test in the future.
@Michael Berna Thanks so much for the offer! If in the future we decide to pursue Linux support, VMs will probably be the way to go, but it would be great to have some people to test on physical machines! Thank you for your offer, and we might take you up on that in the future! =D
I really enjoy the updates on Instagram.
I hope the forum will get some life with the release of the demo.
Thanks! I expect the forum will get some traffic once the demo gets close to release, and certainly much more so after that!
Suggestion : make random natural stuff appears every morning (some sticks, fiber, rocks) so we still have some minor cleaning to do (and gather some basic materials). Grass grows after all, sticks fall from trees... well, rocks don't, but they could appear when things grow and dislodge them ?
Fiber could grow randomly everywhere, but get additional chance to grow near existing fiber ?
Suggestion : ability to cook basic food in the fire (+10 energy food, like the basic food we find during the cleaning).
What about the ability the change the colors of the clothes ?
I just want to say I really enjoyed the Demo...I really a would like to see slight Character Customization...Examples (Male or Female) Hair Color - Skin Tone - Shirt - Pants - Shoes - Hat. I played through the game three times. We need the ability to cook food in the campfire. Say Berry Tea A Cooked Can of Beans, Fiber Stew, just to name a few. Some of the plants could drop stuff like Potato, Carrots...Or maybe you meet someone or a traveler who knows, how to turn fiber into bread or rice? I can't see you implement a farming aspect to the game, but at least allow players to forge for food and then cook something. In all three of my play throughs I made it to Day 8 - there just isn't anything else to do...Other then that I look forward to seeing the updates that will follow...Question Can we possibly pay for like Early Access? I have like 5 Games on steam where I have Beta and Developer Access to those games...I would love to be able to fund a game that I actually enjoy...Especially a game made by Wittneses for Wittneses.
This is from my third session...No garbage remains and everything that could be chopped is chopped - I still had some stuff in the recycler and the carpenter shop. I did pass out a few times and lost some stuff but I ran out of food...
This is great! Thanks for testing it out so thoroughly for us! There is so much more we have planned for this, and we are starting on the next phase of development today (new areas, characters, interactables, cutscenes, memories, etc) , but we wanted to get this demo out first to test the waters and gauge interest. As for paid beta/early access, we'll have to cross that bridge when we get to it, as it's still some ways away. Please let us know if you have any more feedback!
Same experience as Zachary, and I'd also pay for alpha/beta/eraly access ^^
Keep up the work, friends
@Eric With pleasure and without thinking twice I would pay for this game :D
I made notes while playing the game, and here's what I came up with:
- Prompt to use the hand tool to pitch the tent any time the player is next to the fire pit until they have the tent pitched.
- Prompt the player clear the garbage until it's cleared, any time they come into the camp site.
- Make the down arrow look more like "press down to continue". currently it looks like a "scroll down for more". Put a box around it? It may just take some getting used to on my part, so take that one with a grain of salt.
- Until the player has used a tool (shovel, axe etc) indicate its use by putting its icon above things it can hit.
- Regarding the opening cut scene - WOW. It did take until the second time around to realize it was a dream that the character woke up from. Could use a "wavy effect" at the end to indicate he's coming out of a dream. Or the alarm clock being IN the end of the dream and then he awakens with a gasp.
Hope these help :)
> Regarding the opening cut scene - WOW. It did take until the second time around to realize it was a dream that the character woke up from. Could use a "wavy effect" at the end to indicate he's coming out of a dream. Or the alarm clock being IN the end of the dream and then he awakens with a gasp.
Is it a dream or a memory? :)
@Dages I thought it was a memory too. Really curious about the story ^.^
I'd like to have the option to map the controls to different keys yourself.
We know that the main character is a brother, but would it be possible to make it selectable (sister) ? That would attract maybe more players, but it would require rewriting to make it gender neutral ?